- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
- 向所有效果添加了run_order参数,以覆盖效果运行的默认顺序。这在大多数情况下不是必需的,如果使用不当可能会导致意外行为,但是可以使用它(例如)使add_damage在damage_multiplier之前运行。