[官方] mcMMO - 原作者回归!

高级插件 [官方] mcMMO - 原作者回归! 2.2.031

更大,更好!原始开发人员回来了!

多个错误修复和 API 更新

  • 修复了熔炉上物品栏事件的玩家或方块状态为空时可能出现的 NPE
  • 修复了在系统范围内设置en_us locale 的错误(感谢 BlvckBytes)
  • 修复了 Decimal 格式在非 en_us 系统上会引发异常的错误(感谢 BlvckBytes)
  • (应用程序接口)添加了 McMMOPlayerTameEntityEvent 事件(感谢 Warriorrr)

Bugfixes for maces, rupture and, salvage and alchemy permissions

  • Fixed bug where rupture task could cause an exception (Thanks Wariorrrr)
  • Fixed bug where Smelting permission was needed for Alchemy XP gain
  • Fixed material based salvage permissions not functioning (Thanks Momshroom)

添加了对 The Garden Awakens Drop MC 更新的支持

  • 修复了在世界高度进行方块检查时会抛出的错误
  • IndexOutOfBounds 异常
  • 将 Eyeblossom 添加到 experience.yml 以获得草药学 XP
  • 向 config.yml 添加了 Bonus_Drops.Herbalism.Eyeblossom,以启用 Eyeblossom 的双倍/三倍滴剂
  • 为 Herbalism XP 的 experience.yml 添加了 Pale_Hanging_Moss
  • 为 Herbalism XP 的 experience.yml 添加了 Pale_Moss_Block
  • 为 Herbalism XP 的 experience.yml 添加了 Pale_Moss_Carpet
  • 为 Woodcutting xp 的 experience.yml 添加了 Pale_Oak_Log...

StackOverFlow hotfix and other bug fixes / misc improvements!

  • Fixed stack overflow during ChunkUnloadEvent
  • Fixed a bug where you had to wait to summon another COTW summon if one or more of them had died or otherwise expired before their time limit
  • McMMOItemSpawnEvent#setItemStack being ignored (thanks galacticwarrior9)
  • (API) Added McMMOPlayerMasterAnglerEvent (thanks bobcat4848)
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Roll、Slime 和 COTW 修复!

  • 修复了 Roll 总是减少伤害的错误(感谢 Ineusia)
  • 修复旧版本上的 COTW 错误(感谢 Warriorrrr)
  • 修复了从史莱姆分区生成的史莱姆不继承标签的问题。(感谢 Ineusia)

Roll damage fix and locale updates

  • Fixed issue where Roll wasn't reducing as much damage as it should have been (thanks Ineusia)
  • Updated locale_es (thanks Devilcasters)
  • Updated locale_lt_LT (thanks tautuxs)
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Alchemy and Roll fixes

  • (Codebase) Reworked Roll implementation (See notes)
  • (Codebase) Added unit test coverage for Roll
  • Fixed Alchemy error spam in mcMMO potion matching logic (see notes)
  • Fixed Alchemy NPE when brewing finishes
  • Fixed a bug where Roll was modifying damage unnecessarily
  • Fixed blast mining trying to drop non-items (thanks IAISI)
NOTES:
I'll need to rework Alchemy config logic a bit further to address some issues I've found, for now mcMMO will ignore harmless...
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Optimizations and misc fixes and changes

  • Optimized Alchemy code (thanks MrPowerGamerBR)
  • Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
  • Fixes to en_US locale (thanks BlockMasters617)
  • Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
  • Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state
NOTES:
Maces, Crossbows, and Tridents are still in development, the change to..
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概率修复 + 草药学、XP、修复等

  • 修复了一个概率错误,即某些技能的成功几率会在他们应该达到之前达到最大(例如闪避)
  • Blast Mining 将不再掉落生物生成器(见注释)
  • (代码库)为 Probability 和 RNG 添加了更多单元测试
  • 在打破某些可以不自然地垂直生长的植物(竹子、海带)时获得的草药经验值现在被限制在自然生长时所能提供的最大值,这可以在experience.yml中被禁用
  • 添加。。。

大量 Bug 修复

  • 修复了默认 Mace 权限的错误(感谢 SrBedrock)
  • 修复了 Blast Mining 几乎完全损坏的问题
  • 重制了 Blast Mining,以丢弃与采矿无关的方块
  • 重新设计了 Blast Mining,在确定掉落时使用镐(将应用 Silk Touch)
  • 修复了在旧版本的 Minecraft 上无法正常工作的 shift 单击冲泡架的成分的问题
  • 在advanced.yml中添加了忽略攻击冷却时间的设置(见注释)
  • 更新zh_CN语言环境(感谢 libook)...
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